Even though the virtual reality products are available and have been in use for a long time, now this technology has become immensely popular. I think, however, that we are just at the threshold of an exciting world of VR.
When Virtual Reality appeared on the market, the aviation industry was the first to see its usefulness. The new technology was used to improve the existing, quite primitive simulators, to provide a more realistic reproduction of the in-flight situations. Now both military and civilian pilots use them to hone their skills. The same goes for astronauts.
New applications of VR were also established in health care, which includes training purposes. Young doctors can use it to gain their first practical skills without contact with an actual patient.
Virtual reality is also used increasingly in education, museology and marketing. The potential for the use of VR in training can also be seen in the IT industry. It could be used for example to prepare the Enterprise Data Center tech experts for independent configuration of high-availability by means of Synology NAS servers.
The VR revolution and the future
However, the greatest interest in virtual reality emerged along with the entry of this technology to the gaming market. The leading manufacturers of games and consoles added VR-based content and the hardware required to use it, such as Kinect from Xbox or PlayStation Move, to their offering. As a result, we can take part in games that are much more engaging than using a traditional gamepad.
Recognizing the business potential of these solutions the hardware manufacturers have also been busy. So now there is an abundance of Virtual Reality goggles on the market: Oculus Rift, HTC Vive, PlayStation VR, Google Cardboard or Samsung Gear VR.
But it is a new player on the market, Fove from Japan, did something really exceptional. The beginning of the year saw the market entry of its Fove 0 goggles. This device uses eye tracking technology. The player navigates the virtual world by simply shifting the eyes from one component to another. This way the user can get rid of the controllers, and additionally the whole system uses less computing power, because it is used to generate the details of only those parts of the picture that we are looking at.
So, when will VR cause a market shakedown and appear en masse in our homes? I think it is going to be sooner than later with such a dynamic growth rate.